Color Palettes

Color palettes are essential for creating authentic pixel art. Image2pixel offers various ways to control and customize the colors in your pixel art, from automatic color quantization to using predefined retro palettes.

Understanding Color Palettes

A color palette is a set of specific colors used in your pixel art. Limited color palettes are a defining characteristic of pixel art, reminiscent of the hardware limitations of early gaming systems. Using a well-designed color palette can:

Color Quantization Methods

Median Cut (Default)

The default color quantization method in Image2pixel is Median Cut, which works by:

  1. Creating a 3D histogram of all colors in the image (in RGB color space)
  2. Recursively splitting the color space along the axis with the largest range until the desired number of color buckets is reached
  3. Computing the average color for each bucket to create the final color palette

This method ensures that the most common and visually important colors in the image are preserved.

K-Means

The K-Means quantization option uses cluster analysis to find color centers that best represent the image. It often produces more accurate color representation but can be slower to compute. It's especially useful for images with subtle gradients.

Custom Palettes

Importing Custom Palettes

You can import your own custom color palettes into Image2pixel. Supported formats include:

To import a custom palette:

  1. Go to the Colors panel
  2. Click "Import Palette"
  3. Select your palette file
  4. Name your palette if prompted

Color Theory for Pixel Art

When creating custom palettes for pixel art, consider these principles:

Example Workflows

Creating GameBoy-style Art

  1. Select the GameBoy palette from the preset options
  2. Set Block Size to 2-4 for higher resolution GameBoy style, or 8-12 for more chunky pixels
  3. Process your image
  4. Consider enabling dithering for smoother transitions

Creating Modern Pixel Art

  1. Create a custom palette with 12-20 carefully selected colors
  2. Include proper color ramps for shading
  3. Use a small Block Size (2-4) for detailed pixel art
  4. Process your image
  5. Consider manual touch-ups for key details

Recreating 16-bit Console Style

  1. Select a 16-bit era palette like SNES or Genesis
  2. Use 32-64 colors for richer graphics
  3. Set Block Size to 2-6 depending on desired detail level
  4. Process your image
  5. Consider light dithering for gradients